Hey! :3

This is my very, very simple entry for Ludum Dare 55. I wanted to try and create something based around the idea of tower defense since the theme was "Summoning". The code for this kicked my ass a tiny bit, but I had so much fun doing it and I think I learnt a lot. This is my second time participating in a jam and I honestly love the experience.

In retrospect - there's a lot of cooler things I could have done here, but I'll continue developing this prototype and see where it goes. The full idea was to have different types of summons available, and a balancing factor involving creativity. Creativity is the essense of what you need to summon - to doodle creatures into existence! 

Another neat spin would be to reverse this - have you summoning monsters to destroy the crystal instead. Lots of possibilities!

Anyway! Full screen is HIGHLY recommended. Hope you enjoy my prototype!

Published 23 days ago
StatusPrototype
PlatformsHTML5
Authorjeronkey
GenreStrategy
Made withGodot

Comments

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(+1)

I genuinely enjoyed playing this and did several rounds to win it with zero damage to my crystal! The mechanics felt satisfying, I only wish it lasted longer :)
I would love to play the updated version too if you decide to continue working on this project.  Good luck on your journey!